I think plot works best in games when it's not shoved down your throats, but rather implied. Games are generally more about mood and as long as they hint at a plot, we can fill in the rest. (More on this later.)
I could never really get into the Dreamcast. It seemed to specialize in genres that I'm just not a fan of; notably fighting games and JRPGs. Still had a few interesting games. Notably Shenmue and the definitive version of Soul Reaver. I could use a new Soul Reaver.
I wish he addressed the issue of touch screen control for Maxwell. The D-pad would have been soooo much better.
Grindfest? No thank you.
I'd go with the Beattles as well, simply for consistency. The other GHs have had scant few tracks that I'm really that into. Now what I wouldn't give for Guitar Hero Bowie.
Weren't some of the Burnout Paradise team involved in this?
Oh man, there's a demo? Where have I been? I gotta check this one out.
I agree that too many games look alike. Initially I didn't even like the new look of Batman until I played the full game with all the audio, story, etc. in place and then it all gelled together well.
Nah, he's above doing something just to start crap. That's not why the internet was invented.
I was a little underwhelmed by Split/Second myself. But probably because I'm so used to Burnout that anything else feels odd and sluggish to me.
Play Chivalry is Not Dead for a great example at nonlinear storytelling. http://www.deirdrakiai.com/...
I'm also not buying Beattles due it it costing a frakton. Sounds fun though if you've got the ideal setup for it.
I really wish Blizzard would port this to a console. I think the Wii would work with its pointer, even if they had to water down the graphics a bit.
This is a really great list. Sure I would have placed MGS3 above 4, and think Peggle is really quite terrible, but it still hits all the top-tier games of all genres.
What Italian Breadman said.
I really need to play this...
I rarely ever play a certain way just for achievements, but it did sadden me when I played Ghostbusters on the Wii and there was no reason whatsoever behind racking up a ton of damage. I guess I care about achievements if they're not far out of my way, but beyond that, I tend to ignore 'em.
That Demon's Gate story makes the game sound bloody awful. But some people get off on that kind of masochism, so I can appreciate its existence.
A unique take on it. I generally hate glitches myself. Sure they can involve unintentional hilarity, but for the most part, they break the immersion the developers strive so hard for. Or worse, they'll impeed progress or corrupt a save. Yikes!